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Post by Kaspar Alsergrund on Sept 23, 2015 3:18:19 GMT
Serge: I love the idea of the IC Rumours thread via the Harpy. I think that would be a great justification for the IC Rumours that you generate on the pamphlet every game to make it IC. If the Harpy also puts in their own rumours or scandals it would just serve to heighten things...at least until Kaspar gets mentioned then I am totally against it
There is the risk that the Harpy would seed it with rumours of his own that could masquerade as Serge's rumours, but well, that is the power of that office. It's not as if our local Nos has never started a rumour...he is above that.
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Inara Shepard
Ancilla
Dont. Poke. The. God. Damn. Bear.
Posts: 378
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Post by Inara Shepard on Sept 23, 2015 3:31:26 GMT
Im against it personally. Both in AND out of character. If I wanted to play a game where my character felt like she was in High school, and being talked shit about, I would be playing that. Lol.
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Post by Carrick Driscol on Sept 23, 2015 3:50:04 GMT
To be fair that is actually part of the harpies job. To be a gossip and rumor monger.
It just gives a medium for Serge. Jean-luckily or others to deliver rumors or truths they wish public ally know and maybe even remain annonomous.
I like it
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Inara Shepard
Ancilla
Dont. Poke. The. God. Damn. Bear.
Posts: 378
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Post by Inara Shepard on Sept 23, 2015 3:55:19 GMT
Yeah, count me out.
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Post by Carrick Driscol on Sept 23, 2015 3:57:46 GMT
Good luck☺
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Post by Allen Schezar on Sept 23, 2015 5:45:31 GMT
it no different then the pamphlets, should be fun but with that it might have a lot of kindred targeting the harpy.
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Post by Kaspar Alsergrund on Sept 23, 2015 13:14:38 GMT
The Harpy has to have thick skin. That is part of the job. Targeting the Harpy to make them part of the Scandal is half the fun. Targeting the Harpy for destruction for doing his job, well that SHOULD ensure your own destruction.
Serge would have to make a decision about whether or not this is standard Harpy practice or unique to Red Deer. If it is standard then the Harpy should be safe and the rest of Kindred society should collectively come down on someone that does not support it...doesn't mean you have to like it.
As for highschool...this entire game (the LARP, not the tabletop) is predicated on it. Coterie = Click...Harpies = Cheerleaders and there are lots of other similarities. The game forces social interactions and social consequences because if it didn't then everyone would just use the "merit" argument for positions and "trustworthy" argument for who is telling the truth (which effectively negates Status and Boons).
I personally applaud this game for its attempts to incorporate Status and Boons and the Harpy effectively. Is it perfect? No. But it is closer to achieving the intent behind those things than any game I have ever been a part of. Those are the hardest things to buy into, because they often go against the grain of what is "right". But this is a society of Vampires not of people (which makes the Highschool analogy even more a propos).
Ultimately, Serge decides what is the "norm" in society outside of Red Deer.
That is my $0.02.
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Inara Shepard
Ancilla
Dont. Poke. The. God. Damn. Bear.
Posts: 378
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Post by Inara Shepard on Sept 23, 2015 15:28:51 GMT
Well high school was not a pleasant experience for me. And as such, I bow out.
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Post by Admin on Sept 23, 2015 18:02:42 GMT
As storyteller I have made it my policy to let the players lead the game. Several major plots, including the struggle between the Inner Circle and Imperator factions and the war on Calgary, have been completely character driven, and I have only involved NPCs in those storylines because PC's have called them in. If some kindred would like to begin an IC rumor board then I'll facilitate it.
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Post by Carrick Driscol on Sept 23, 2015 19:43:52 GMT
I look at it as a fun addition to the game. It may hit some nerves with individuals but at the same time there is a need to remember this is a game and to seperate what was real life from what is just fantasy roleplaying. When there is a rumor about Carrick I don't take it personally, even if it is/was a player/character driven falsehood to try to get Carrick into a bad social situation. Each rumor or challenge our characters face are what makes the game worth playing. It isn't about winning or loosing or even ultimately about having our character succeed above another. It is about the drama and interaction that we get to roleplay through. The things that have happened to characters I have played in the past have been most exciting and fun when others did them to me. My Very first character, very first night I had a high status Elder (coincidentally the oldest and most powerful character in the game) snub me, insult me and treat my character like dirt. My response as both an new player and new to LARP was to get a group of people together and "TRY" to hunt him down. He was a Nosferatu named Grave. We put exploding air caps on his limo's tires, filled them with Hydrogen or some such, put a tracker on his car... We figured out where he was heading and set an ambush. even though there was 3-4 of us new players/neonates he could have ended us without a sweat. (a 200+ xp char vs 7/5/3 old rules, not even as powerful as new builds now). He took it in stride, and left us a path to follow as he simply obfuscated and walked away from the explosion. He left tracks purposefully in the snow. We thought we were so clever bypassing his obfuscate (which we really didn't nor did we have a chance to). He toyed with us and had us jumping at everything from homeless to shadows before he let us catch him. Needless to say he won without really breaking a sweat. But he didn't kill us. He charged us boons and let it be clear that we were in his debt, that he had every right to destroy us (happened to be scourge and in the then Princes coterie). I spent the next year digging up information to sell to him to buy his leniencey. Plotting and planning how to get back at him. I tried over and over and kept failing and then had to start over and find something that was valuable enough for him to spare me. In the End one of his coterie got Bloodhunted by the new Prince. And they stuck together and made a big play for Praxis. I got to stand on the winning side and take down one of his coterie members that had already been a bit beaten up and diablerize them on the field of battle, one Franklin Tremere (thanks Nathan They lost... My point is this. I could have taken it personal that the ST didn't let my big plans succeed and end someone elses character, I could have been upset that I was being manipulated by another player, that plot after plot failed. That I was dragged before court, humiliated had things rarely go my characters way. Instead I look back on it as one of my fondest memories of LARP. SID was my very first character, a Neonate, Brujah, greaser. To this date he is probably my very favorite character because of how the other player handled it and forced me to get involved beyond what I wanted. LARP varies from tabletop in that it is a game of social interaction, the more scenes you get involved in the better time you will end up having in the long run. In Tabletop you roleplay to win and succeed, In LARP you roleplay for interaction. Plots in LARP are just a method to get us to have our characters interact with each other by providing a common task we can take up and pursue with others if we want. Defining the difference between a IC rumor and our personal lives is vital. No one that I know is coming to game in the hopes of telling Shane as a person that he has slightly thinning hair, an ego and to hurt my feelings. Their character may not like Carrick but I need to remember that it is their character and Carrick is not me. It also offers the opportunity to try to get back at the one who is slandering Carrick, find a way to set them up, create my own subtle rumors, add a little truth so that when investigated it seems true... Carrick can overcome what I as Shane may not have been able to in real life, but only if I remember that it is not me that they are aimed at and that every rumor, intrigue is going to add to my roleplaying experience.
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Post by Carrick Driscol on Sept 23, 2015 19:47:25 GMT
Oh, and a great big Koodo's to Mike. You took a character death extreemly well, no grumbling, no complaining nothing. and at least part of that was orchestrated through rummors and the connecting of dots not hard fact.
If we can I nominate Mike as best sport of the game!
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Inara Shepard
Ancilla
Dont. Poke. The. God. Damn. Bear.
Posts: 378
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Post by Inara Shepard on Sept 23, 2015 19:56:56 GMT
All I will say on the subject is this. Yes I know I made my character a certain way, and yes I know there are certain obstacles and blah blah that i'm supposed to have Inara overcome, and yes it adds to experience of the game and on and so forth.
What DOESN'T add to the fun, or make it more enjoyable, is when you have people blocking your EVERY MOVE or working against you. Yeah I know, again, my character is my character, I am me, we are separate, but as a player it makes it incredibly irksome when I have to constantly be on toes because "OH LOOK! another person is out to get me because I did something, that I didn't really do" There's a difference between starting shit just to start shit, and keeping the story interesting.
My frustration lies in that. It also lies in the fact that hey, the rumour sheets? Yeah, totally (for the most part) fun and games and lighthearted. Oh and not to mention totally anon. When you have a character that is facilitating these rumors, they can say whatever the hell they want just to pick someone off if they deem they want to do that.
It's like my character is surrounded by landmines, each of them being a different character. And if I have Inara so much as take ONE step in the wrong direction? She's suddenly the issue for everyone. Lol
Now i'm just rambling, so I'm going to wrap it up.
I've decided to play one more game, see how it goes. If It's not for me then I will either A) Take a break and make a new character, or B) Just not come back.
I want to point out too, that I have absolutely NO issues with any of the people out of character, and I think Serge runs a phenomenal game. I just don't see any way to do things when I have no way of moving forward.
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Post by Carrick Driscol on Sept 23, 2015 20:49:24 GMT
If I can suggest, maybe try redefining your direction, seek different characters who possess a different skill set to help you move forward. Characters can learn and discover new things and change how they see the world. The fact that she keeps getting roadblocks thrown in her way could be that eureka moment that gives her the insight to change how she does things.
Inara has put a target on her back to most Elders for the following reasons.
She was released, became primogen that same game, became lesser harpy. Gained 5-6 fleeting status within 2 more games. Formed the order of Montgomery. She holds more status than most of the Elders. She is the face of Red Deer to the outside world.
Technically, she should be under Major status ban as by being released she just joined the Camarilla and hence for a year should be under one but as Players some of us thought that would be to cruel.
She is holding on to tight to everything and wants to be in control of everything around her, not willing or wanting to budge. This is the view of many Elders.
She has opposition from the Elders precisely because she IS a neonate. Her actions and standing is all out of proportion from what the Camarilla (in their view) was formed for. So on principle, if the Elders have time they are interfering individually and enmass with anything she wants to accomplish until she is knocked down to a more reasonable level.
She, as far as I know, does not have or want the support of an Elder in guiding her as a Patron, she had her Sire but was regularly overheard not wanting to be associated to him or tied to him (very anarch) thus gaining more ill will from the Elders.
She is quick to act and quicker to insult others which has probably gained her other people who stand in her way that are not Elders just to tweek her or out of a small vengence.
Basically to much to fast. If, she was to slow down her plots and plans, become usefull to a larger Kindred (player) base than she is now. Perhaps seek patronage and support to help temper her swift to act nature (which is awesome) and lengthen her plots to become more subtle she would do better. Step back until things calm down and then seek one thing at a time and at a slower pace. After a point she would become considered more of a continual force than a erratic tempest. Let others get caught in their own intrigues, support when it benefits you, stand side otherwise or utilize their efforts to further your plans quietly.
A plan to open, to shared (even with NPC's) will always gain opposition as in many cases some other characters simply enjoy interfering.
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Post by Carrick Driscol on Sept 23, 2015 20:50:07 GMT
There is always a way to move forward, it just may not be the plans as originally intended.
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Post by Samuel Pickens on Sept 23, 2015 21:49:12 GMT
It's all very Brujah though, there's a reason most Anarchs belong to that one clan.
In any case, should it become too much join Clan Gangrel where we don't care about age, politics, or social graces. Its pretty great having most of the court hate you and not giving the slightest fuck about it.
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